Their production is efficient at 2-wide and the storage doesn't really scale up as well as production rooms, which are better at 3-wide. Medbays and Science Lab are good choices to make 2-wide (since each floor can fit two 3-wides, and one 2-wide). A good dweller will clear the emergency almost immediately because they're much easier. If you're trying to complete emergencies fast for an objective or achievement, use a 1-wide, level 1 room. Wider rooms and more upgraded rooms have harder emergencies (more rodents, higher hp, longer fires, etc). the development of warning and fallout shelter facilities to increase the. Make the room as wide as you want before upgrading, basically. ( 2 ) Continental defense forces, which combine warning systems against. In the game you expand your Vault and try to keep. It's cheaper to make a room 3-wide, then upgrade, instead of upgrading your 1-wide, upgrading, and then trying to add/upgrade another 1 or 2-wide next to it to get it to merge. Fallout Shelter is a Free-to-Play, mobile and PC, base building game, in which the player builds their own Vault and takes the role of Overseer. When you upgrade rooms, it's more efficient with caps to upgrade merged rooms. Since all the 2-wide required rooms have already been mentioned, crafting rooms (and the theme research room) are required to be 3 wide.
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